Gulpman (Micromega) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly


Gulpman
By Micromega
Spectrum 16K/48K

 
Published in Home Computing Weekly #15

"Not another Pac-Man derivative?" I hear you cry. Well yes, but let's be fair - this game was one of the first to munch its way on to the Spectrum, and it has survived remarkably well. The object of this version is to scrump apples from a maze inhabited by four grumpy guards who only smile then they catch you. These chasers are truly intelligent and a strong point of the program.

Each apple munched is rewarded with a delightful sound effect and ten points. For each 1,000 scored you win nothing but the carniverous caretakers move a little faster.

To fend them off you have twenty lasers for use in panic situations. If you get bored with one maze you can choose one of 14 others complete with no less than 81 skill levels thrown in!

Graphically the game is limited - it would have been pleasant to see some sort of running motion from the player's puppet man and a little more emotion from the guards. But these are my only criticisms of an otherwise excellent game.

T.B.

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