Gremlins (Adventure International) Review | ZX Computing - Everygamegoing

ZX Computing

By Adventure International
Spectrum 48K/128K

Published in ZX Computing #19


Following their Marvel Comics tie-in series, Adventure International have now moved into the film world with a game based upon the Christmas hit, Gremlins.

Gremlins is a sort of introductory adventure aimed at peope who may not have people who may not have played adventure games before, but who may be attracted to this game having seen the film. And anything which helps to make adventuring more popular is to be welcomed.

The sentence parser is very sophisticated, and the graphic drawings of the locations are excellent. As well as being highly detailed and colourful (the picture of Gizmo is sooo cute!), the graphics also feature a limited animation. In one scene, there is a 'flashing' Gremlin, just as in the film, and the pictures change in response to your commands - in one location, the command "Kill Gremlin" results in a picture of a headless Gremlin being added to the scene.

The quality of the graphics and parser are just the sort of thing that will encourage the first-time adventurer to get to grips with the techniques of this type of game, but they have taken a toll on the memory available, so that there are relatively few locations to explore, and the problems will not be too hard for seasoned adventurers to solve. But then, Gremlins wasn't designed for veterans, so we can't criticise it on that score.

So, if you're a novice adventurer looking for a place to start, then go and get Gremlins (if you can afford it - the price is its only real flaw).