Grand Larceny (Melbourne House) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

Grand Larceny
By Melbourne House
Commodore 64

Published in Home Computing Weekly #109

Grand Larceny is a graphics/adventure game. Your brief is:

"You have until midnight to recover the stolen plans and escape from the Hotel. Be cunning, be careful and be quick!" Perhaps Melbourne House should replace the word "quick" with "slow" - or even "extremely slow."

The screen is split into two halves, the upper part is used to display a moving picture and the lower for your input. When you enter text instructions the computer displays what you type on the screen at the rate of one character per second. It then takes even longer to evaluate what you have entered.

The picture scrolls left and right depending upon where you go. One annoying point is the length of time it takes to make a simple move from one cell to the next - each time you have to watch a silly little man (or at least I think that's what it is) walk to the next location.

The instructions are good - even if they do exaggerate the game out of all proportion. A list of all the commands which the computer understands, is given. It appears to have a vocabulary of about 24 nouns.

If you fill in and send off your Melbourne House registration card you will be informed of any new software or special offers.

I can honestly say that I am disappointed with Melbourne House for producing a game such as Grand Larceny since it does not live up to the reputation which has been built up over the past few years.