The first thing you notice about Gotcha! is the attractive loading title page, a near exact replica of the inlay cover. Garry Capewell has written a number of successful Blaby games and this is another feather in his cap.
You're Ernie, an old lag who has just broken out of the nick. First obstacle to freedom is the searching guards outside the jail. There are five of them, their torch beams sweeping the various jail yards. Ernie must get safely past them and then through two jail gates that rise and fall very quickly. On this first screen you learn the cruel nature of Gotcha! - timing. It's crucial. The second screen shows you just how much too. A nightmare platform screen reminiscent of Manic Miner Willy's worst nightmare greets you. Seven levels with six green gates riding up and down the screen at a frightening pace, and all out of time with each other. On the platforms and other screens are all sorts of stashed goodies such as swag bags, safes, Hitachi stereos, cameras and the like.
A mean programming trick here is that once committed to crossing the screen Ernie keeps on moving until he reaches the other side. Getting the right moment to move is the skill. Once on the move, however, reversing his direction can save you from instant crushing by a falling gate. But there's a copper about as well. If he nicks Ernie, it's back to the bottom of the screen.