Home Computing Weekly


Golf

Publisher: Audiogenic
Machine: Commodore Vic 20

 
Published in Home Computing Weekly #3

In my experience, golf programs vary tremendously, simply depending on the programming method used. Through good use of graphics, this package has done the job well.

Even with the extra 3K of memory needed, fitting the program in is a problem. Memory limitations account for several of the game's peculiarities. A booting program giving a full set of instructions precedes the main program, which loads automatically.

The data for each hole also has to be loaded from tape as and when required. While keeping the memory load down, this results in long pauses during the game. Shortage of memory also explains why only nine holes are offered. Each hole is displayed as a map using standard graphics characters and colours to indicate the rough, sand traps and other hazards. This is done well, and the holes are attractive and clear.

You "hit" the ball by first selecting a club and the angle of shot. The ball's behaviour is also affected by the value of your handicap. After each shot, the position of the ball is shown on the map as a flashing square, allowing you to see the effect of your stroke. This is a very good idea, in my opinion, which increases the feeling of hitting a real object.

Once the ball has landed on the green, you see a close-up of the putting field. When you succeed in potting the ball, your score card is displayed prior to loading the next hole. Only one real complaint - too little information is given on the position of the ball relative to the hole after each shot. The program gives the approximate distances per character, but it's not easy counting the number of characters on a uniformly coloured area.