Under-water games seem popular themes lately. Perhaps computer games are echoing the scientific interests of the late 60s and early 70s where a disaffection with the space race resulted in a development of what was referred to as the 'Inner Space. ' Rather than go whooping through the caverns of some far off planet in a laseri equipped ship, we're now diving under the oceans of the computer game to collect valuables from the sea bed.
In Glug-Glug you are fitted out with a hefty deep sea diver's suit which should be protection against all but the biggest giant squids - only it doesn't seem to be! The screen depicts the sky as a thin sliver of pale blue at the top, with your somewhat insubstantial looking boat floating above the black void. The diver is connected to the boat by his life-line and may be lowered to the sea bed. Left and right movement is effected by moving the boat above, with the diver haplessly following.
On the sea bed are several glittering golden objects per screen to be recovered by touching them and carrying them up to the boat, where, by some scientific sleight of hand, they disappear into the boat, so that your diver may return for the next object. He can only carry one at a time.The sea is filled with wild life: small yellow fish which later gang up into shoals which would make Piranha look tame, squids, jelly fish, sharks and crabs. Fortunately the diver is equipped with a gun to shoot them, for if any touch him he's dead. The crabs are the worst in a way because they linger on the sea bed, below the effective line of fire. The more screens you progress through the more the fish proliferate, until it begins to resemble a zoo aquarium. Floating mines attached to anchored tethers also make an appearance and effectively prevent you from taking advantage of the wrap-around screen to escape the fishy attentions. Sharks also have the endearing habit of eating through your diver 's lifeline, with unenviable results: Scoring depends on how many fish you shoot and how much treasure you recover.