Glass (Quicksilva/Argus Press) Review | Sinclair User - Everygamegoing

Sinclair User

By Quicksilva
Spectrum 48K

Published in Sinclair User #40


Come here, glassy-eyed Earthling. Do you want a job working for the Game Lords?

There are good job prospects for anyone entering the Game Lords' Alien Strike Simulator - Glass. All you have to do is zap your way through hundreds of screens of 3D aliens and steer through chasms where coloured pillars block your way. All that action is interspersed with the relatively easy job of shooting radar antennae from a variety of alien space ships.

You have only four power shields and energy for those is used up quickly. Not to worry, the simulator provides an option which allows re-entry when all your shields have collapsed. You will be at the same level but your score will be re-set to zero.

Once past the hundreds of many-legged or robotic aliens, the killer tanks which rise and retreat over the horizon lobbing fireballs, and the corridors of columns, you will get a glimpse of one of the alien cities. It is a non-participant scenario but you have the satisfaction of watching the city being very untastefully nuked. The effect is stunning as every pixel of the city explodes off the screen. Watch carefully as you will not see this again for another couple of hundred screens.

Glass has stunning 3D effects and is value for money both in terms of quality and quantity of special effects and aliens. Add it to your library of games if you are an arcade fanatic. It takes a lot of beating.

John Gilbert