Glass (Quicksilva) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

By Quicksilva
Spectrum 48K

Published in Home Computing Weekly #118

Once more I find myself marvelling at the graphics on a game, only to fall asleep once I've actually played it.

There's no doubt about it, Glass is graphically excellent, but though it has elements of the Star Wars arcade game (the plain with various towers, through which you must fly), and Buggy Blast (the defence droids which you must knock out), I found that the game itself was not very challenging or addictive. You can get through most screens simply by keeping your finger on the fire button and firing randomly all over the place. Of course, as you get on to the higher levels (there are 14 in all) the action does get faster and more demanding, but as each level differs from the previous one only in speed, and not in content, I found that I just couldn't be bothered with going through the repetition of the same screens over and over again.

Some of the graphics are as good as anything I've seen on the Spectrum, and the speed at which the towers on the plain come at you, without any flickering of the graphics, is very impressive. So too are the pictures of cities and spaceships in some of the later screens, but, as the instructions are sparse to the point of being negligible, I didn't really understand the point of these scenes. Clearer instructions would definitely help, though I doubt if they would make the game any more exciting.