Home Computing Weekly


Games Designer

Author: B.B.
Publisher: Quicksilva
Machine: Spectrum 48K

 
Published in Home Computing Weekly #36

I wonder how long it will be before someone writes a program to load a program without human intervention?

Until that day, this program loads in every time using old-fashioned methods. Then you are presented with a Wonderland, by courtesy of superb programming skills.

There are eight resident games, with four different formats: invaders, asteroids, scramble or berserk, as options, for any, or all of them.

Games Designer

Everything, but everything, is alterable by you, the now resident programmer. Re-defining all the characters, or sprites, used in any game is easy, as is controlling their movements.

Missile and bomb sounds, ship and alien explosions are all programmable, from frequency to duration.

Attack patterns, movement, numbers, directions, scores, etc, etc, are all under your control.

Not only can literally everything in your game be programmed, you can see, or hear, your own creations as they are happening.

When you are satisfied with your creation you can SAVE it on your own tape.

B.B.

Other Spectrum 48K Game Reviews By B.B.


  • Day Of The Match Front Cover
    Day Of The Match
  • Cattell IQ Test Front Cover
    Cattell IQ Test
  • Turmoil Front Cover
    Turmoil
  • Las Vegas Lady Front Cover
    Las Vegas Lady
  • Moon Buggy Front Cover
    Moon Buggy
  • Fred Front Cover
    Fred
  • Print Utilities Front Cover
    Print Utilities
  • Bedlam Front Cover
    Bedlam
  • The Magic Sword Front Cover
    The Magic Sword
  • Bridge Player Front Cover
    Bridge Player