Games Designer (Quicksilva) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

Games Designer
By Quicksilva
Spectrum 48K

Published in Home Computing Weekly #36

I wonder how long it will be before someone writes a program to load a program without human intervention?

Until that day, this program loads in every time using old-fashioned methods. Then you are presented with a Wonderland, by courtesy of superb programming skills.

There are eight resident games, with four different formats: invaders, asteroids, scramble or berserk, as options, for any, or all of them.

Everything, but everything, is alterable by you, the now resident programmer. Re-defining all the characters, or sprites, used in any game is easy, as is controlling their movements.

Missile and bomb sounds, ship and alien explosions are all programmable, from frequency to duration.

Attack patterns, movement, numbers, directions, scores, etc, etc, are all under your control.

Not only can literally everything in your game be programmed, you can see, or hear, your own creations as they are happening.

When you are satisfied with your creation you can SAVE it on your own tape.