Acorn User


Future Shock

Author: Joe D' Arcy
Publisher: Tynesoft
Machine: BBC/Electron

 
Published in Acorn User #059

Shock Fails To Captivate

The job of evolution of human life has been sub-contracted to a bunch of drunken Maltrons, who manage to break up and scatter and scroll containing the plan of human evolution. Your task is to find the sixteen pieces of the scroll and put them back together again using sliding blocks.

There are 64 screens. You have a candle to show you how much energy you have left, and this reduces rather quickly when you come into contact with any of the many nasties. Each time you collect a piece of the scroll your energy increases. I was very impressed by the pull down menus used to rearrange the pieces of scroll already found or to turn the sound and music on or off.

The game is graphically very good; when moving around the screens everything scrolls very smoothly. I found a few of the residents impossible to pass without some loss of energy, even if it didn't look as though I had touched them.

The copy I reviewed was a pre-production one which had no music and very little in the way of sound effects. When these are incorporated into the finished version it should give the game a little more atmosphere. The game is full of humour and was very enjoyable to play, although I found myself strangely unaddicted.

Joe D' Arcy

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