Fred (Quicksilva) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly


Fred
By Quicksilva
Spectrum 48K/Plus

 
Published in Home Computing Weekly #52

The first thing that appealed to me was the option to re-define the five control keys - a feature, easy to incorporate, which should be included in every game.

We find Fred, an athletic explorer, inside a labyrinthian pyramid, trying to find his way out. With only six bullets he has to contend with an assortment of nasties, and acid dripping from the roof! Fred responds quite well, moving easily to right or left, and jumping when required.

One of the most fascinating talents is his skill in climbing ropes hanging from the roof. If you can see the end of the rope, then all well and good, you know in which direction to go. Quite often, though, this is not possible, and you are likely to find yourself on a fruitless journey to a blind alley, and there are plenty of those. Somewhere along the route is to be found sustenance and treasure and, once found, maps are displayed. I found movement between screens a little jerky, but this in no way put me off.

A fascinating, and addictive game and, though I think it's a little overpriced, well worth adding to your collection. The game is a Spanish import... more please!

B.B.