ZX Computing


Frank Bruno's Boxing

Publisher: Elite
Machine: Spectrum 48K

 
Published in ZX Computing #21

Frank Bruno's Boxing

Sports simulations seem to be the 'in thing' at the moment, and I have learnt more sporting personalities' names via these programs than I've ever known.

There are one or two similar programs out at the moment, and it is up to the individual to find the one which suits them, however, this one has a satisfying variation of control options, and eight individual opponents, each with their own fight techniques.

A joystick option is provided but you still need to use some keys; in fact I found it to be one of the few games where the keyboard was preferable. Operating keys are not redefinable but have been chosen well: 1 - Guard up, Q - Duck, A - Guard down, U - Dodge left, I - Left punch, O - Right punch, P - Dodge right and bottom row keys - Right hook/uppercut.

Frank Bruno's Boxing

The eight boxers represent different countries and their names are quite amusingly reflective of the nationality, good job the race relation board didn't notice!

The easiest boxer, Canadian Crusher, loads with the program but to meet other opponents you have to defeat him to get a code which will allow you to load in the next fighter from side B of the tape. Good fun, but perhaps not the variety of sophistication of action that many gamers are used to.

The graphics are impressive, with a view over the back of FB who you control, and the boxers are well animated.