Computer Gamer


Four Minute Warning

Publisher: Magination Software
Machine: Spectrum 48K

 
Published in Computer Gamer #2

Four Minute Warning

This game is about as subtle as its title screen symbol and little else. Once the program has loaded, you are faced with a screen comprising of several rooms with a cellar at the bottom. The objective is to collect all the items seen about the rooms, take them down to the cellar and hide yourself away before the impending nuclear holocaust.

Before you do this however you have to find the key to open the cellar. The key is not difficult to find, as all the objects are within easy reach. However, you only have four minutes to complete your task.

This is the main limitation of the game in that it can only last four minutes. Obtaining all the objects in the first set of rooms is fairly easy, but once you get to the cellar you can press a key and start to search further rooms.

4 Minute Warning

Unfortunately, there is no clear indication of how many objects you need to collect to be safe. Indeed, you can lock the cellar with whatever objects you have at any time, I did this and was killed at the end of the four minutes for not having all the supplies needed which included food, water, radio, etc.

Each time the four minutes were up a message flashed on the screen which left no doubt as to the political views of the writer. Examples such as "that'll teach you for voting for Thatcher" and "keep your finger off the button, Ronnie". I dislike this sort of propaganda masquerading as entertainment; indeed, I suspect the game has been written deliberately so that you are unable to survive just to prove some politcal point.

The graphics are basic and the sound seems to consist of an irritating buzzing with no connection with the action at all. The key commands are moving up, down, left and right and pick-up and put down objects. Despite the simple commands no facility exists for the use of a joystick which is a pity.

In conclusion therefore I would consider this a rather pointless game and not worth the effort of either buying or playing. The author should perhaps devote his time to writing articles for 'Sanity' instead of writing rather feeble games. Perhaps I am being too harsh but I just didn't like the tone of this one.