Escape From Khoshima (Atlantis) Review | Amstrad Action - Everygamegoing

Amstrad Action

Escape From Khoshima
By Atlantis
Amstrad CPC464

Published in Amstrad Action #21

Well, here's a nice little, tight little game. Written using Graphic Adventure Creator, it throws you into the midst of a Japanese prison-of-war camp, where the guards have all fallen asleep. Now's your chance!

Unfortunately, all around the compound lies impenetrable jungle. You must first scavenge the compound for useful items and then try your luck with the uncharted territory in your bid for freedom.

There really isn't much to say about this game. It's quite harmless, has some rather too obvious puzzles, and will give you as much value for your £2 as any other loose-change purchase I've played to date. It's not as original as Imagination (see AA 19) but it's got more atmosphere than Spy Trek (AA 11). Doubtless it will join many budget collections. 'Nuff said.

The Pilgrim

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