Big K


Dune Rider
By Micro Power
BBC Model B

 
Published in Big K #9

Dune Rider

Isn't life wonderful? Just as you're leaning out of the window bellowing the merits of one supplier over another to the key-plonker across the street, along comes Sod; his law tucked smugly under his arm, and reduces your street credibility to the level of Val Doonican. Not that it's a bad game; it's just that from Micro Power, with a reliable pedigree behind them, I was expecting something better. And besides, it's not the most original of ideas.

The fun 'n games start on the planet Zenon where the inhabitants have chosen you as a messenger to carry documents, vital to the planet's defence, to a destination across the dunes and somewhere right of screen.

To this end, you dive head first into your due rider and head for the hills, or dunes in this case. These bear a passing resemblance to the dunes of some English beaches, the obstacles in this case being radioactive rocks and lava pits rather than broken bottles and oil slicks. The object of the exercise is pretty much the same as well, getting from A to B without being ripped to shreds by the obstacles. The landscape scrolls from right to left and you manoeuvre the dune rider over the landscape, firin forwards if anything gets in your way and upwards as the enemy scouts, bombers, etc, drop their various bits and pieces on you. When you get to lava pits or rocks there's only one way to get your vehicle past them... jump, which is a strange thing for such a beast to do, and you can refuel your craft from canisters dropped by destroyed craft above you.

Fairly amusing, but after a few miles of the same sort of landscape it gets a bit tedious.