Zzap


Droid Dreams
By Bug Byte
Commodore 64/128

 
Published in Zzap #35

Droid Dreams

Cy, the dreaming droid is stuck in an alien spacecraft with only one hour to live...

The playing screen is divided into two halves: an information panel below and a two-way horizontally scrolling shoot-'em-up above. To escape, Cy collects or or swaps twenty different objects scattered around six levels and destroys all hostile droids along the way. Electrodes and pulsating bombs also hinder progress, and, as time goes by, his oil runs out and rust sets in.

SJ

This game suffers from terminally appalling playability. It's far too difficult to get into because of the stupid swiftness with which the aliens and their bullets move. The instructions don't explain much either, but at least there are some in-game tips.

Droid Dreams

Graphically, it's crippling: tediously derivative sprites and an uninspiring main character are set against crude and uninteresting backgrounds. The title music is abysmally simplistic but at least it complements the in-game effects (some of which have been swiped from Future Knight) and the laughably indistinct speech.

Don't buy it unless you're into mental castration.

JR

Bug-Byte seem to be having a pretty bad time of late, and Droid Dreams doesn't help their reputation at all. The game is amateur in every respect, from the puerile main character through to the terminally frustrating gameplay.

Droid Dreams

Several days of speculation have failed to successfully determine: 1) what the digitised speech is trying to say; and 2) what exactly it is you have to do to progress past the first section.

A terribly inept game, ill-conceived and hopelessly overpriced.

Verdict

Presentation 39%
Poor instructions, blocky on-screen display, but an occasional in-game tip.

Droid Dreams

Graphics 26%
Dross background graphics offset by unimaginative and poorly-animated sprites.

Sound 25%
Abysmal title music leads into merely functional in-game effects.

Hookability 18%
Extremely difficult to get into - a situation aggravated by the poor instructions.

Lastability 14%
The action doesn't get any more compelling once the fundamentals have been breached.

Overall 13%
A very weak budget game of absolutely no value whatsoever.