Drelbs (US Gold) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

By U. S. Gold
Commodore 64

Published in Home Computing Weekly #92

And now for something completely bizarre. The Drelbs have been imprisoned by the Trollaboars. You, a non-captive Drelb, endeavour to rescue as many of your kin as possible.

The game comprises two screens. The first is a grid of doors which can be flipped through 90 degrees to form enclosed boxes. You must zip about completing as many boxes as possible. As a box is completed, it pulses with light.

Trolloboars and things called Screw Tanks charge about trying to get you. You can disable the Trolloboar by trapping it in a box or picking up heart-shaped tokens. When all boxes are formed, they fill up with Grogolytes and Drelbish windows. Jump through the Drelbish window and start screen two.

Here you avoid a Grogolyte and release the Drelbs, then back to the first screen with greater nastiness.

It's all rather weird. It's also an excellent game. The graphics are very high standard with slick effects. There's a lot going on and it's a stiff challenge. This is a game that must be seen to be believed.