Argus Press


Dragontorc
By Hewson Consultants
Spectrum 48K

 
Published in ZX Computing #19

Dragontorc

The amazing thing about this game is not the graphics, which are superb, the sound which is very good, or the plot which is extremely challenging, but the subtlety and range of control which is possible using only five controls either via a joystick or the keyboard.

The game continues the adventure of Maroc and his graphic representation is the same as in Avalon. However, this is not just a simple case of revamping the plot to cash in on Avalon's success, as there are enough new features to make it a game in its own right. The screen is presented in the same way as Avalon, 3D perspective with the scroll at the bottom for messages and options. One of the new features is "Sensory Animation" which makes the characters react to you depending on how you act towards them. Most are initially rather aggressive!

The plot is based on mythological characters and involves Morag attempting to reconstruct the all-powerful Dragontorc. Morac's almost impossible task is to prevent her from doing this and to rescue Merlyn who is being held prisoner by her. With the character interaction, locations which need mapping, puzzles to be solved and a specific task, this must be close to perfect in the implementation of adventuring in a graphic manner.

I find Maroc's tendency of bouncing off boundaries one that makes control difficult and frustrating, and the colour attributes sometimes overlap, but these are minor quibbles.