Computer Gamer


Doors Of Doom
By Amsoft
Amstrad CPC464

 
Published in Computer Gamer #19

Doors Of Doom

By a quirk of fate, you (Why is it always you?) have been chosen to represent your race to confront the Doors Of Doom. These have been used for millennia to test the resourcefulness of beings like you. Succeed and your race will continue to evolve; fail and it will destroy itself.

All you have to do is to assemble 34 pieces of three doors and make good your escape. The pieces tend to be heavily protected by robots to make your task just a little bit harder and additional robots will attempt to sap your energy supply, although this can be supplemented by collecting the many cups of tea that just happen to be lying around. You have various weapon systems at your disposal but, apart from your laser, these must be found first. The weapons allow you to paralyse robots, construct a defensive shield, fly or teleport out of trouble. The problem is that the teleport malfunctions and you lose a weapon every time you use it. Except for your ever-ready, ever-blasting laser.

The game's graphics are bright and colourful, although your hero looks as if he is walking along the side of things rather than on top. There is also a comprehensive scenery designer set included in the package so you can constantly give yourself greater or lesser challenges when or if you complete the original.

The packaging proudly and modestly claims that Doors Of Doom is more than just the best game that you have ever bought for your Amstrad... I would venture to suggest that you would have a good case under the Trades Descriptions Act, it is no more than an average arcade adventure.