ZX Computing


Do Not Pass Go

Author: James Walsh
Publisher: Work Force
Machine: Spectrum 48K

 
Published in ZX Computing #7

Do Not Pass Go

Do Not Pass Go is a computer implementation of the popular board game, Monopoly. All the facilities (except for knocking off the opposition's houses) are available for between two and six players. The main disappointment for me was that the computer itself does not play. Surely this would not have been too difficult!

As it is, Do Not Pass Go is really only an alternative to the usual card and plastic pieces. The screen itself is rather cramped - too much has been put into a small space; perhaps they should have used more of the screen. Also, no actual indication on the board is given of where you are - it is necessary to fathom it out from a printed number which corresponds to a square. though, in some ways this program has been well done, the programmer has made it rather limited and has made some crucial mistakes in presentation. If, via the computer, it was possible to play Monopoly on your own then this could be a winner.

I am also disappointed in this program when I look at the various other pieces of software they have on the market, for example, Base Invaders and High Noon, which are probably the best versions of their respective games for the Spectrum. They both use High-Res and colour to its full, and are fast.

Personally, having played Base Invaders and particularly High Noon quite extensively, I can happily recommend them as excellent examples of professionally produced games. But as for Do Not Pass Go, I can only say buy it if you have not got the board game, or you really like the idea of using the computer and are struck by the idea of playing Monopoly.

James Walsh

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