Detective (ASP) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

By Argus Press
Spectrum 48K

Published in Home Computing Weekly #27

Board gamesters will find Detective familiar. Throw computer dice, move round room grid, guess whodunnit, where, how and why, deduce solution from yes/no answers.

A code system stops opponents 'reading' your guesses, previous guesses are displayed each turn and one to six can play on two levels: Y/N answers in category order or Mastermind style. In the latter you're told how many guesses are correct but not which.

You can take less than the number of moves indicated by the dice throw, force guessed opponents to jump rooms, but must reach the correct room before you can declare the solution.

Rooms are 'uncoded', so a 'yes' is readable by everyone. All players are Innocent Suspects, always allocated in the same order, which gives old hands an advantage. Daggers are duplicated in the weapons list.

A facility to input your own fictional detective name would provide more interest and allow a greater permutation. Initially great fun but not a long-lasting favourite.


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