Big K


Cybertron Mission

Publisher: Micro Power
Machine: Commodore 64

 
Published in Big K #10

Cybertron Mission

The explanations behind games seem to get loonier and loonier all the time. This one really does mix the *mythoi*. For starters, you've got a building full of killer robots, some of which shoot back and some of which don't.

The walls are electrified and to be avoided. So far so good, and very cybernetic indeed. But what you're looking for is keys, magic rings, pots of gold and such adventure game paraphernalia. To add a dash of Gothic, if you hang around too long in a given room, this classic-type ghost comes through the wall and knocks you down. Looks like a person in a bedsheet, if you ask me!

Movement is under joystick control, and you can fire back in the direction of movement. The gun is unfortunately rather low-slung, so the little man you control seems to be doing something you wouldn't expect in polite company. The maze is a fair size, some sixteen rooms on each level, but I really found it a bit too zap-or-you-get-zapped. Certainly a strain of engaging eccentricity here, though.