Home Computing Weekly


Cricket/Darts
By Cambridge Microcomputer Centre
Spectrum 48K

 
Published in Home Computing Weekly #32

Neither of these games will tax the brains of anyone over the age of ten.

Cricket starts off with a brief description and explanation, and then invites you to name the two sides.

Pressing ENTER constitutes the 'toss', and one team is selected by the computer to bat first.

You can determine the speed of the ball delivery by entering f, m or a, although any key will give a result. After the ball has been 'struck', keys 1 or 0 will move the fielder nearest the ball. Why, I'm not sure - the odd occasions when I managed to manoeuvre the fielder into the path of the ball it went straight through him!

Appeals are made to a musical accompaniment with one of three results: 'NOT OUT', 'OUT LBW' or 'OUT' coming from an invisible umpire.

One irksome feature is the number of times you have to press ENTER in order for the game to resume. What few sound effects there are detract from, rather than enhance the game.

The other side of the cassette sports a darts game. The idea is that you are playing a game of 301 against the computer and you must finish on a double.

B.B.

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