Home Computing Weekly


Countdown
By Paramount
Commodore Vic 20

 
Published in Home Computing Weekly #46

This is a goodie. Once you realise your best chance of survival, and high score, is to keep moving, it shows all the ingredients of a really addictive game.

The scene is the countdown to a bomb going off. You must get out of the house (screen one), through the jungle (screen two) and down the sewers (screen three) where you find and defuse the bomb. If you succeed, you are straight back to screen one for another go. Each screen has its quota of hazards, firing bolts, dropping coconuts and so on to be avoided. Unusually the first screen is the hardest.

With three screens, the programmer has gone to town on the graphics and colours. It shows what can be done with an expanded Vic. There are three skill levels but, rather than speeding up the action, it cuts down defusing time.

My main complaint is that it only loaded properly about once in ten attempts. I know it could just be my copy, but with an increasing degree of copy protection we seem to be getting increasing unreliability of loading. Sort it out, fellows. No-one wants a brilliant game if it's too much of a pain to load.

B.J.

Other Commodore Vic 20 Game Reviews By B.J.


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  • Data Pack Front Cover
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  • Shape Up Front Cover
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  • Words Words Words Front Cover
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  • Multitron Front Cover
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  • Triad Front Cover
    Triad