Cliff Hanger (New Generation) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

Cliff Hanger
By New Generation
Commodore 64

Published in Home Computing Weekly #92

This game is a prime example of one of those ideas which is so obvious that you can't understand why it hasn't been done before. In a nutshell, this gem is one long cartoon. As Cliff Hanger, the cowboy, you try to stop the bandito from shooting you. In true cartoon fashion you have bombs, rocks, anvils, seesaws and boomerangs with which to sort him out

The game is split into fifty scenarios. Each offers a different method of fixing the opposition. You might have to jump on a see-saw which drops a rock on the bandito. You must figure out each method and then perform the deed. Each level consists of a number of scenarios, each of which must be solved before progressing. Score depends on solving the scenes and there are bonuses for getting it right first time. At higher levels things get nastier and you've got to succeed first time to survive.

The graphics are to a high cartoon standard and along with superb animation give hilarious results. If you like Tom and Jerry you'll love this.


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