Computer Gamer


Classic Snooker

Publisher: Anco
Machine: Commodore 64/128

 
Published in Computer Gamer #24

Classic Snooker

Snooker has always been a sport that software houses have tried to mimic, but with little success. The results have been compromised either through ball colours, the number of balls used, or the speed of play. I remember one classic example in a magazine listing when the balls disappeared without being potted. Maybe they were stacked up on top of each other!

Now joystick Davies', Whites' and Higgins' can chalk their cues (at a duo of snooker stars) at a true snooker star.

Anco's Classic Snooker not only offers all fifteen reds and all the right colours on a green table but a choice of three computer opponents and the option to set up the table, however you like.

Classic Snooker

The cue ball is aimed with a cursor before selecting top, bottom, left or right spin and the strength of shot before scattering the balls around the table. If you get a red in, you get a chance to go for a colour which is highlighted by a bar so you can't get confused. This system is easy to use and soon you'll be copying the shots made by the professionals and a few specialities of your own.

The computer opponents will give you a good game at a variety of levls coded amateur, novice or professional. Be warned though, the professional level is good and regularly gets breaks of over a hundred leaving you as a admiring spectator.

The action does slow down if more than three balls are moving but this is acceptable as the whole thing is flicker-free and as a bonus loads in only a few seconds.