Big K


City Attak

Publisher: K-Tel
Machine: Commodore 64

 
Published in Big K #5

City Attak

City Attak is hot stuff. Its full panorama lies across several screens, and the graphics are smooth and classy. Panning from left to right we have "Mission Control" - a looming launchpad-cum-official building. Then there's Everytown's "Roxie" cinema: a City Hall replete with statue: and, of course, an Arcade. Yes, folks, all's calm in Cutesville until a warning sounds - "The invaders are coming!" Time to sail the screens and once more a-blagging go.

Now, if you're going to exhale a super-silly-ass sigh and presume that this is just another invaders clone - you're very wrong, pal. There's lotsa surprises in store. First lesson: only the foolhardy will attempt to attack these invaders from the front. Sneak past them at ground level - initially mandatory attack pattern - and get 'em from the rear. Then, just as you get stuck into Saving the City, a dirty great multi-coloured fireball appears and spits its path across the screen. (I could tell you how to conquer the fireball, but I won't, haha!) Then there are sudden ground attacks from the odd squad, which are heralded by a bizarre scampering noise.

Talking of sound, that's also used creatively on this game. I don't just mean that the fireball really sounds like it's burning, but the game is kind of rhythmic, it all adds to the excitement of the game.

There are fourteen levels of play though only superheroes, crooks and liars have got through them all to discover... Hey presto! It's back to square one! There'e enough meat to keep you trying! A truly intelligent piece of programming.