Chuckie Egg 2 (A 'n F) Review | ZX Computing - Everygamegoing

ZX Computing

Chuckie Egg 2
By A 'n F
Spectrum 48K

Published in ZX Computing #19

Chuckie Egg 2

At long last the sequel to one of my all-time favourite games has arrived. At first I was a bit disappointed to see that all the cute ducks and hens of the original game had been abandoned in favour of a more conventional platform game arrangement. But, Chuckie Egg 2 (or Choccie Egg as it is curely subtited due to its Easter release date) is still very enjoyable.

You must move Henhouse Harry around a large factory (120 rooms) and collect the ingredients to make Easter Eggs. Along the way you will meet manic hoovers, shaggy dogs, moles and other assorted deadly sprites. In addition, Chuckie Egg 2 has an arcade/adventure element that allows you to carry various objects (normally only two at a time) that you will need to solve some puzzles (for instance, in order to get past the shaggy dog, you must first collect a bone to distract him with).

Another adventure-type element is the inclusion of a "save" game facility that comes in very handy. If you come across any screens that look too tricky, you can just save the game position, try to navigate the new screen, and, if you lose all your lives, you can just reload the saved game and try again.

The graphics are quite good, some of the sprites are very good, but the attribute problems of the original are still present and Harry himself seems to move rather more slowly than he used to (getting old perhaps?). But all things considered, if you're in the market for yet another platform game you could do worse than taking a bite out of Choccie Egg.