The One


Chuck Rock
By Core
Amiga 500

 
Published in The One #32

Chuck Rock

Ooger Booger! Is the sort of noises you would expect to hear from Core Designs' new character, Chuck Rock is set in the middle of the stone age when little birds are used for clothes pegs and the invention of the wheel has just been announced on the news.

Chuck has a dilemma, his lovely, sexy and, let's face it, quite nice wife Ophelia has just been wife-napped by the evil character Gary Gritter. The scene is set, Ophelia is hanging out the washing, while Gary is snooping around in the bushes, quickly Gary dashes out and hits Ophelia on the head with his club, she is then dragged off with Gary pulling on her hair.

Meanwhile, our hero Chuck is indoors watching the news, he senses something is going on so he quickly rushes out (forgetting he has no clothes on) and looks around; fortunately, a bird saw what happened and informs Chuck of the direction the Gary disappeared in. Quick as a flash, Chuck goes to the nearest bush and makes a home-made loin cloth and sets off to the rescue...

Comment

Chuck Rock

As soon as you see Chuck and the rest of the cast strumming away on their electric guitars, accompanied by a "rock" track, you'll instantly realise that humour is the key element of this game. The main character is very well animated with over 40 frames, which include movements such as walking (obviously), jumping, picking up and throwing a rock - and even being blown across the screen by a mammoth!

Sonically, the player is treated to a choice of either in-game effects or music: it doesn't really matter which one you pick, as both are equally as good, the music being along the same lines as the aforementioned intro track (which is the sort of thing anyone would want to boogie on down to) while some of the effects have to be heard to be believed.

It's obvious that Core Design has spent a great deal of time on the thought, design, and general preparation of this game - so the player is going to have to put a little in too: for example, at one point you come to what seems like an impossibly large gap and the only things to be seen as a Pterodactyl nodding off and an unreachable ridge - what do you do? Simple, you belly-butt the Pterodactyl and he'll whizz you across the gap while clutching onto your locks (Ouch!).

With the program containing over 500 frames of animation in total, there are plenty of 'baddies' to 'belly-butt' or 'fly-kick' with your size 14 feet, ranging from 'blue-waddlers' to 'flying bone-birds'. If you don't take your computer too seriously, you fancy a great laugh and lashing of stomping, puzzle-solving and general fun and chaos, then this is definitely the game for you.

A must for anyone's collection.

Julian Watsham

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