There you are, all tucked up snugly in your comfy bed dreaming wonderful dreams. Tonight you're back in the days of King Arthur. You're a brave, dashing knight: rescuing beautiful damsels from distress and generally buckling your swash. But in the morning your alarm clock never rings and when you open your eyes you are no longer in your semi-detatched in Surbiton, but, gadzooks in the very land of which ye were dreaming.
Gone are your street-cred clothes and your Diadora trainers and in their place is a splendid suit of armour. This might not look quite as cool as your previous attire but it will certainly equip you a lot better in this hostile world.
Armed with your trusty sword Excamembert, your task is to go forth and redress the balance of time. This is why, four twentieth century elements have followed you through the time warp. These elements must be found and given to a Guardian who will return them to their real time. These elements are the Fire Which Does Not Burn, the Mirror of Wisdom, the Elixir of Life and finally - The Voice From The Other World (sinister chuckle).
There are four environments which you must cross before you can even contemplate returning to your own time. There's the forest, the lake, the caves and eventually the castle where King Arthur is waiting to meet you. At the end of each of these sections is one of the vital elements which must be returned to 1986. Once each object has been collected it must be delivered to the Guardian and his magic cauldron.
Each section has different nasties, for instance the lake is full of killer eels and nasty fish, and that Guardian can do some very antisocial things to you, like turn you into a frog. This might seem a might unreasonable to begin with, but having this amphibious form will allow you to get through the lake section a lot easier than if you had a human body.
Did all the great and fearless men die out in the Middle Ages and are we all a bunch of wimps in the twentieth century. Only if you finish the game will you ever know!