Call Me Psycho (Pirate) Review | Sinclair User - Everygamegoing

Sinclair User


Call Me Psycho
By Pirate
Spectrum 48K

 
Published in Sinclair User #68

Call Me Psycho

One word springs to mind when playing this game. Tacky. Tacky, tacky, tacky. It's a poor storyline to start off with. You take control of the latest mega-battle droid, SK521/KO987 also known as Psycho (or should that be Sicko?) He's been given the usual job of saving the earth and all of human civilisation as we know it by single-handedly battling his way across seven sections of flip-screen battlegrounds. The screens are quite well depicted but lack any great variation. The sprites, however, are beautifully depicted, in glorious monochromatic cartoon style, vaguely reminiscent of those in Cobra.

The animation is awful, though. With terrible flicker and only two frames of movement per sprite it really lets down the playability. Even the numerous different weapons fail to make up the loss. Maybe next time.

Overall Summary

Yet another bad rip-off of the Green Beret/Army Moves genre. Sorry, next.

Tony Dillon

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