Bushido (Firebird) Review | Zzap - Everygamegoing


By Firebird
Commodore 64

Published in Zzap #58


Two ancient Japanese clans are feuding. The Taira clan have taken control of a massive fortress. A mass attack has already failed so the opposing Genji clan have volunteered you to sneak in and regain control of the fort - all by yourself!

The isometric 3D fort is divided into nine levels, each populated by enemy soldiers. You can either avoid, bribe or fight them. Weapons, keys, coins, and magical items are hidden in the back wall of each room - you must climb around the wall to search it.

Strangely, the only way to die is of old age - if you are in mortal danger, your magic belt will transport you safely back to base.


This intriguing arcade adventure contains a strange mixture of beat-'em-up and RPG elements. The magic belt and Save Game features avoid the frustration of death, but eventually I got completely stuck anyway.

Still, the 3D graphics are worth persevering for; nicely detailed and surprisingly varied.


The big scenario promises a lot for this game, but initially I found myself literally climbing the walls in frustration. Discovering some objects helped open up the game, and there's some neat touches like how the ghosts come out at night.

The game's still a bit repetitive, but if you like the ninja theme and fancy a big Challenge, this is well worth a look.

Amiga Update

No plans for an Amiga version.


Presentation 70%
No multi-load. Lengthy scenario but almost useless instructions.

Graphics 75%
The graphics aren't exceptional, but there's an incredible number of rooms and some nice detail on some of the baddies.

Sound 70%
Tolerable oriental tune and good FX.

Hookability 70%
Initially confusing, but at least you can't die quickly.

Lastability 76%
With the save facility and lack of instant death, really long games can be had if you're willing to persevere.

Overall 74%
An intriguing mixture of game types.