Brian Bloodaxe (The Edge) Review | ZX Computing - Everygamegoing

ZX Computing


Brian Bloodaxe
By The Edge
Spectrum 48K

 
Published in ZX Computing #19

Brian Bloodaxe

The first ever game to feature "Primary Imbalance" quoth the insert. I still don't know for sure what it is but I hazard a guess that it is the silly/unlikely solutions to the problems such as walking on the Shark's fin!

You, as Brian, have invaded the Brits in 1983, you have to wander round collecting and using objects until you get the crown jewels and sit on the throne. Once you have done that then the insert notes say the *real* task of the game will be explained.

This is a platform and jump type program but with a style of its own. It is unfair to categorise it more than generally, each screen is carefully laid out in line with the plot, although no attempt to stay in a logical time sequence has been made - Nights and Cruise missiles in the same game!

The animation is very good, movements and jumps must be timed accurately, I'm afraid that I didn't get very far before I had to write this review, but it is one that I shall be going back to. There is a great deal of influence from the Monty Python team in the (il)logic of this program, this is implicitly acknowledged in the cassette picture and the ear curdling music. It was not hard to get started, however I soon got stuck only a couple of screens into the 100 that are there to be explored.

Quite often I found myself sitting and trying to puzzle out the next move, not too successfully in most cases - although I enjoy adventures, some of the logic baffled and exasperated me!