Home Computing Weekly5th June 1984
Published in Home Computing Weekly #65
Released by Cheep Games, but not cheap and nasty. Very classy Basic programming provides a two-dimensional version of Rubik's Cube. This ranks among the cleverest things I've seen written in a high level language.
There are three levels of difficulty, and once you set your Spectrum in motion, a complete cube jumbles itself before your eyes. Then it's up to you to get it back by manipulating the rows and columns via the keyboard. Each row and column is assigned to a pair of keys, so you can rotate in one of two directions. It's easy to describe, but not so easy to solve. When you have finished, the number of moves and the time you took are displayed.
The colourful display is superb: a real credit to the standard facilities of the Spectrum and the programmer. The game runs quickly and smoothly. I would have liked to see a 3D cube, but that's nit-picking.
Available only by mail order, with ZX-printed inlay card and notes, if Rubik's Cube still intrigues you, then buy this. You won't be disappointed.