Home Computing Weekly


Bombastic
By English
Atari 400/800

 
Published in Home Computing Weekly #54

This is essentially a two-player game although the computer can play against you and give you a mean run for your money.

Both players have mobile missile launchers stationed within two vertical lines. Between these two bases anti-matter bombs appear out of the blackness of centre screen and drift at random. They are the target objectives. At first translucent, they take on colour as missile shots are absorbed within. The concussion of impact will cause the device to veer in a different direction.

Normally, the bombs rebound off each other and missile silos - but when enough missiles hit on-target a critical stage will have been reached. After several colour variations, the bomb will flare intermittently.

Should it then touch a silo boundary it will explode, creating a breach in your defences. If with successive attacks the gap is large enough for a device to detonate against the adjacent wall, all is over.

So the idea of the game is to use missile impact and split-second timing to drive anti-matter bombs through your opponent's outer boundary to the inner.

T.A.

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