Home Computing Weekly


Black Knight
By Simulated Interdisc
Commodore 64

 
Published in Home Computing Weekly #98

This is an extremely annoying game. It's a real curate's egg, good in parts, rotten in others.

It says "Press F7 to start", but selecting skill level plunges you straight into the first stage. Pressing F7 has no effect. I have to admit that the graphics are fantastic!

Sixteen sprites are used to animate the Black Knight (it says on the cassette insert) giving amazing results as he pursues his mission. He starts by galloping along, jumping crevasses and pot-holes, but due to lack of operational instructions it took me three goes to discover that it's joystick down (not up or fire) to jump. Then there's timing of the jump, sometimes you appear to land OK but crash, at other times hooves safely pound fresh air.

Mastering that, the Knight dismounts and tries to leap a crevass on foot. Again joystick control is guessowrk. Then there are snakes, mazes, the trapdoor-ridden castle and finally the goblin himself to deal with.

The annoying part is that with such brilliant graphics it could be a winner, but there are hoards of irritating details putting you off. Try again, Interdisc.

B.J.

Other Commodore 64 Game Reviews By B.J.


  • Beatle Quest Front Cover
    Beatle Quest
  • Captain Starlight Front Cover
    Captain Starlight
  • The Designer's Pencil Front Cover
    The Designer's Pencil
  • Activity Centre Front Cover
    Activity Centre
  • On-Court Tennis Front Cover
    On-Court Tennis
  • Manic Miner Front Cover
    Manic Miner
  • Cuthbert Enters The Tombs Of Doom Front Cover
    Cuthbert Enters The Tombs Of Doom
  • Kikstart: Off Road Simulator Front Cover
    Kikstart: Off Road Simulator
  • Graham Gooch's Test Cricket Front Cover
    Graham Gooch's Test Cricket
  • Shoot The Rapids Front Cover
    Shoot The Rapids