ZX Computing


Bismark

Author: Greg Turnbull
Publisher: Argus Press
Machine: Spectrum 48K

 
Published in ZX Computing #18

Bismark

Seek out and destroy the infamous Bismark using your fleet of British ships, in this latest release from ASP.

You have already lost HMS Hoods *and* contact with the enemy, due to the worsening weather conditions. You command a fleet of twelve ships and must locate the Bismark, and sink her, before time runs out.

The game is played on a 20 x 15 grid, surrounded by all the relevant information required in your quest for the German menace. You have thirteen game turns to locate her before she escapes or you run out of fuel.

Strategy 2 - Bismark

Naturally, tactics are all-important during play, as you attempt to set up an effective search pattern. However, you mustn't spread your forces too thinly, as more than one ship is required to attack and defeat the Bismark.

Movement in each turn is limited and is performed by force number/cursor keys. Any enemy sightings are reported and displayed on the screen. If requested, attacks will be handled automatically by the computer, the combat sound-effects are quite effective too.

The program is written in Basic and is 'Battleships' based, so it is possible that it may not hold your attention on repeated playing. Anyway, this game is a good version and offers some variation on a rather standard format.

Greg Turnbull

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