Battlezone (Quicksilva) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly


Battlezone
By Quicksilva
Spectrum 48K

 
Published in Home Computing Weekly #87

Once the game had loaded I found the display of the QS initials, and the title, very entertaining, unfortunately the game wasn't. You are in charge of a tank, with track controls left forward/reverse, right forward/reverse and fire button.

In front of you is a view representing mountains, a simulation of a RADAR PPI display, and messages informing you of the enemy's position.

The enemy consists of line drawn tanks, and some flying objects which I couldn't identify. Although the 'tank' responded to the track controls I just didn't get the feel of being in a tank.

For example, when the enemy was supposed to be behind me I used forward right only, which, I reasoned, would sooner, or later, turn me completely round. not so, the enemy was still behind me.

Again, using both left and right forward controls together should have moved me nearer the horizon, I did not move. Another thing I found was too long a delay between shots. Not one of my favourite games.

B.B.