Battle Valley (Rack-It) Review | Crash - Everygamegoing


Battle Valley
By Rack-It
Spectrum 48K

Published in Crash #56

Battle Valley


Following the signing of yet another arms treaty, all medium range missiles were to have been destroyed. However, in the general way of things, it isn't the superpowers who slip up, but a bunch of terrorists who cause bother by capturing the two remaining missiles. With nothing better to do, they are holding the western world to ransom. Typical.

The US Government has rejected their demands and now sends you to destroy the missiles and capture the six terrorist bases in Battle Valley. You can choose either a helicopter or a tank for your mission. The hilly, horizontally scrolling landscape contains many terrorist weapons which can damage your vehicle; if critical damage is caused, you're returned to HQ, losing valuable time.

Terrorist bases can only be destroyed by the tank but in order to reach them, it must cross bridges. Some of these contain holes which must be repaired using the helicopter's winch to lower pontoons. The winch can also be used to pick up extra ammunition.

I don't think the success Battle Valley had on the Commodore (ZZAP! Silver Medal, 91%) is going to be repeated on the Spectrum. However, it is quite a good budget game if somewhat frustrating to begin with. The graphics are neatly drawn and animated and the parallax scrolling gives it that extra sense of realism. There's a reasonable tune playing throughout - unless you work out how to switch it off (I couldn't!) and the spot FX complement the action.

The idea of stopping bombs going off to save the world isn't exactly new (novelist Ian Flemming used the idea in one of the earlier James Bond books as a reaction to the Americans who set them off to save the world...), but the way it has been implemented here, with the choppers and tanks working together to defeat the enemy, makes a refreshing change. Battle Valley isn't destined to become a classic but it's good fun for three quid.

NICK ... 71%

THE ESSENTIALS Joysticks: Cursor, Kempston, Sinclair Graphics: smoothly scrolling, undulating landscape populated by fairly well-animated enemies Sound: good Dave Rodgers 128K tune plus atmospheric helicopter and tank effects Options: definable keys, sound on/off

Phil … 76%

'For the first few goes, Battle Valley looked like it was going to be yet another boring shoot-'em-up. Two-layered parallax scrolling isn't exactly remarkable nowadays, even if it is pretty smooth. However, the way in which two vehicles are used for different situations creates a simple sort of strategy which makes the game absorbing. The time limit soon gets eaten up as vehicles get destroyed, but luckily, capturing a terrorist base bumps it up by five minutes. Battle Valley gets better the more you play it and is definitely worth the budget price.'

Phil KingNick Roberts

Other Spectrum 48K Game Reviews By Phil King

  • Shockway Rider Front Cover
    Shockway Rider
  • Exploding Fist+ Front Cover
    Exploding Fist+
  • Battle Ships Front Cover
    Battle Ships
  • Soldier Of Fortune Front Cover
    Soldier Of Fortune
  • Fighter Pilot Front Cover
    Fighter Pilot
  • Yogi Bear Front Cover
    Yogi Bear
  • Light Force Front Cover
    Light Force
  • Live And Let Die Front Cover
    Live And Let Die
  • On The Bench Front Cover
    On The Bench
  • Chicago 30's Front Cover
    Chicago 30's