Amstrad Action1st September 1987
Published in Amstrad Action #24
Re-live the hot-air balloon crossing of the Atlantic with some silly bits thrown in. Compete against another balloon; control eagles to protect your balloon against the weather and man-made dangers.
P. Doesn't the balloon sink realistically?
N. Mostly simple and uninspiring little characters.
Sonics 44% N. A few unstimulating effects.
Grab Factor 52%
P. Always something to shoot at or do.
N. Tasks tend to be simple and unexciting.
Staying Power 56%
P. Difficult to get across the pond.
P. Two-player game adds interest.
Lacks variety, making it repetitive.