Computer Gamer


BC's Quest For Tires

Publisher: U. S. Gold
Machine: MSX

 
Published in Computer Gamer #20

BC's Quest For Tires

BC started life as a cartoon character and his computerised alter-ego carries on the feature of hi-tech in a lo-tech world. Although the wheel has been invented, no-one has thought to put two together to make a bicycle so BC goes around on a monocycle.

For reasons best known to himself, he is travelling up a precipitous mountainside trying to collect clams. His enemy, Grog, is also collecting clams and if the two meet, Grog calls out his name in a very loud voice and makes BC leap off the cliff in fright.

The mountain is linked to other peaks by a rope bridge but a toll of claims must be paid. The race between Grog and BC is furious because there is a limited number of clams and they're both collecting them like mad.

BC's Quest For Tires

Controlling BC is tricky. As you may imagine, a monocycle is not the most simple vehicle to steer. Seeing BC splat against the cliff face or disappear over the edge might be graphically amusing but it means the loss of another life.

To collect all the clams, BC has to enter a cave full of stalagmites which must be avoided in the light of his lamp. The clams seem to love the dark and so there are rich rickings for BC which Gorg can't get because he's afraid of the dark.

There is a map so that you can see where Grog is at any time and hopefully avoid them.

As you progress from peak to peak horrible tyredactyls block your way. These are small squat creatures but their speed can be astounding. BC has to learn to steer at speed if he's going to dodge them and often the simplest action is to go back the way you came until you're forced to meet the challenge.

Quest For Tyres is a well programmed game with small details which raise it above others but I wonder how addictive it is. There is little variation in the gameplay and it could quickly become quite boring.