Blast Annual


Atlantis ZX
By Luca Bordoni
Spectrum 48K/128K

 
Published in Blast Annual 2020 Volume 2

Atlantis ZX

Atlantis ZX is a Spectrum version of the Atari VCS game developed by Luca Bordoni using AGDx.

The opening menu allows you to play with keyboard or Kempston joystick, or define the keys before you start. Unfortunately there is no Patrick Duffy option which I'm sure would have livened up proceedings. You have three turrets, left, right and centre of the screen used to defend the underwater city of Atlantis from invading enemy spacecraft.

They fly across the sky at varying speeds getting lower and lower until they are just above sea level. At this point they fire down a laser beam from their undercarriage that destroys the buildings, or turrets, below.

You have to use your three turrets to destroy the enemy before they can get low enough to strike. Your turrets have unlimited bullets so that's one less thing to think about. If you're playing with the keyboard you just press one of three keys for each turret.

There's no skill levels or stages. You just keep going until all of Atlantis has been destroyed. Shame on you Duffy! The graphics are colourful and detailed and although there's no music there are some half decent spot effects. It's well fashioned and a fair remake but it's a bit basic for a Spectrum game. Good for a blast if you're short on time. A casual game you might call it.

John Davies

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