The Micro User


Atlantis

Publisher: IJK
Machine: BBC Model B

 
Published in The Micro User 1.01

One thing that can be said about Atlantis is that it's awful. Whether it's awfully good or awfully bad I'm not so sure, but it left me irritated, frustrated and determined to improve.

The basis of the game is a submarine's attempts to probe the Lost City's defences using bombs, torpedoes and navigational skills to destroy and avoid all the mines and other nasties thrown at it.

I say probe, because in my case "navigational skill" means luck and although improving I have never got far enough to attack the city itself.

Atlantis

The main complication comes from the speed. You need quick reactions and almost clairvoyant foresight to be good, and it should appeal to those who prefer excitement to strategy.

Good nerves would also help, for the further into the game you survive, the tenser the situation becomes, and the more frustration when the inevitable catastrophe occurs!

Another cause for frustration is the layout of the keys, which I found awkward and irritating to use. But then, maybe my strategy of almost continuous firing is wrong.

All in all, Atlantis is a game I would advise trying before buying. If this kind of game appeals to you you'll love it. If not, save your money.