Your Sinclair


Aquasquad

Publisher: Atlantis
Machine: Spectrum 48K/128K/+2/+3

 
Published in Your Sinclair #39

Aquasquad

This one's by the same geezer who wrote Gunfighter and Tank Command, which should warn anyone who was expecting a decent game. Aquasquad's a sort of arcade adventure-cum-shoot-'em-up, neither one thing nor the other, and profoundly less than gripping. You guide your little ship through an undersea maze of heavily armed caverns, avoiding jagged rocks, deadly undersea creatures and anything that looks remotely like a missile. The idea is to destroy the whole installation, and to do this you need to collect four nuclear containers — but you'll long since have got completely bored and given up before you get that far in this lifeless and derivative game.

It's not been that badly programmed — few things are, these days - but there's no spark of originality, nothing to make you want desperately to see the next screen, or even the screen you're on in most cases. Of minimal interest.