Crash


Alien Evolution

Author: Robin Candy
Publisher: Gremlin
Machine: Spectrum 48K/128K

 
Published in Crash #42

Alien Evolution

After nuclear war, the Earth becomes inhospitable to human life and is soon populated by aliens. The human survivors retreat underground and in desperation construct an android, the Cybourg 64, to exterminate the aliens. But as each generation is destroyed, a new, brighter, more deadly strain evolves.

The Cybourg starts with six lives and an arsenal of ten mines, which he can lay around the devastated landscape; bombs, TNT and lasers are added later. Some aliens are invulnerable to particular weapons, but destroying others of course earns you points.

The letters E, X, T, R, and A appear among the constructions on the earth's surface, and can be picked up to build the word EXTRA for bonus points. But aliens can destroy the letters...

Alien Evolution

Strings of transparent bubbles give the Cybourg protection against alien attack and can be used to pen in clusters of alien eggs (harmless till hatched).

Comments

Control keys: definable, four directions plus Fire and Use required
Joystick: Kempston, Interface 2, Cursor
Use of colour: blue-and-white playing area, bright surround
Graphics: fast and detailed with effective, though slightly jerky, scrolling
Sound: a few spot FX, reasonable title tune
Skill levels: one
Screens: scrolling

Mike

Alien Evolution is an appealing game with pretty graphics; but visual appeal isn't everything. It's very well presented, and the gameplay is all there, but I got bored quite soon. Despite its high quality appearance, I see Alien Evolution as just a jazzed-up puzzle-cum-arcade game.

Robin

I thought I'd loaded Ant Attack (an ancient pre-Crash game) by mistake! Alien Evolution is graphically very similar to the likes of Ant Attack and Zombie Zombie, featuring high-class isometric graphics still good by today's standards, though the scrolling and animation aren't up to much. But Alien Evolution is also enjoyable in its own right. Playable virtually from the start, it has some nice touches - like heaving bubbles around to trap nestles. And though it pets a bit repetitive, there's enough action to keep you amused.

Mark

Sprites and backgrounds move smoothly in Alien Evolution, and the aliens fairly whizz round the screen. And there's a nice tune playing on the intro screen. This game is obviously derived from Ant Attack, but that's no drawback and it's fun to play - for a while. A good buy for fans of fast-moving 3D games.

Robin CandyMike DunnMark Rothwell

Other Spectrum 48K/128K Game Reviews By Robin Candy


  • Shake! Issue #1 Front Cover
    Shake! Issue #1
  • Tai-Pan Front Cover
    Tai-Pan
  • Mag Max Front Cover
    Mag Max
  • Pulsator Front Cover
    Pulsator
  • Prohibition Front Cover
    Prohibition
  • Flash Gordon Front Cover
    Flash Gordon
  • Mission Jupiter Front Cover
    Mission Jupiter
  • Dark Sceptre Front Cover
    Dark Sceptre
  • Salamander Front Cover
    Salamander
  • Sidewize Front Cover
    Sidewize