A Union Jack and some text wizardry are first on screen in this
fairly conventional adventure for the BBC. When the program has
finished loading we find ourselves in room one - a forest clearing,
although I am afraid you wouldn't know it from the graphics.
You are actually in the domains of a good wizard and the first task
is to get out so that you can find out the quest which is to be
performed.
Movement and action is achieved by the use of various commands which
can be typed in from the keyboard or can be entered through the function
keys which are set up to recognise commands. These include GO, LOOK, TAKE,
DRINK and so on. INV allows you to check up on what you are carrying.
This could include anything from bowler hats through rusty sixpences to
short fuse bombs.
The sort of landscape encountered is fairly standard and includes caves,
lava streams and dank passages. There are a few surprises in store and some
humour. I wasn't too amused when I found myself at the bottom of a cliff
and was told tht I could go nowhere at all.
Instructions to the computer proved fairly straightforward although I did
have to experiment with the names of some objects. In each room the
possible exits are displayed and chosen with the command GO followed by
one of four points of the compass. The computer stubbornly flags that
"You can't go that way" if you try and cheat.
This game proved disappointingly standard as adventures go. Such a game
might prove adequate on a lesser computer but the BBC offers so many sound
and graphics facilities, none of which was fully made use of in this
program.
Scores
BBC B/B+/Master 128 Version
Sound
0%
Graphics
55%
Documentation
75%
Value For Money
60%
Overall
75%
Summary
This game proved disappointingly standard as adventures go.
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