Computer Gamer


10th Frame

Publisher: U. S. Gold
Machine: Spectrum 48K

 
Published in Computer Gamer #25

10th Frame

If you enjoy shattering the pins with a 15 pound ball then you'll love this ten pin bowling simulation.

Up to eight players can compete in a one to five game series which can be played at different skill levels so everybody has a chance.

The screen display shows the view down the alley as the machine resets the ten pins. You can play your shots by moving both a player character and a marker that plots the path of the ball. At the side of the screen a speed hook gauge is used to control the shot. Pressing the fire button starts the approach and releasing it decides the strength of the shot; a second joystick press determines the amount of hook or spin on the ball. It's vital to time these joystick movements accurately as there's only a narrow margin for error, the ball can easily end up in the gutter for which your score will be zero. The game can be played at kids, amateur or professional level. The timing becomes more and more important at each level.

This is a highly addictive game for a group of friends who can compete on equal terms - the computer keeping track of the score. If you have any spare cash buy this one, it will bowl you over.