ZX Computing #33 (1st January 1987) (Spectrum 16K/48K/Plus/128K, Magazine)
If you want to switch to Item View, click the magazine's title in the overhead menu.
Any linked articles are available to view on Everygamegoing by simply clicking them.
There are many comparisons made throughout the book to BASIC, so the BASIC programmer should experience no major difficulties.
A fascinating and plausible account of a period of history which may be regarded in our future as the turning point of a new era.
A reasonable introduction for the beginner who finds it impossible to learn from books alone but the more experienced player is likely to get extremely annoyed at lack of a real challenge.
Full of original and inventive ideas, the eighty screens will keep you hunched over your keyboard for many a long hour.
A good, challenging game. Perseverance pays off and slowly, further areas of the castle are revealed.
The chosen keys are unplayable, with no redefine option, although you can use a joystick.
A competent game, but it just seems a bit old hat these days.
There's an enjoyable game in here, but it's been spoiled by not being very well thought out.
This all seems like a bit of a lost cause.
It's the sort of game that doesnt require amazing graphics to be effective - it's simply a question of whether or not you enjoy this type of simple target shooting.
The game features very attractive graphics, smooth animated figures and a complexity of gameplay that is pitched at just the right frustration level.
The quality of the animation does enhance your enjoyment of the game, because with just a little bit of imagination you can easily imagine yourself flying over the heads of the people below, prior to trampling them into the ground.
A Monster Hit... The way to success and a longer life is to use the scenery as cover, only rushing into the open when you can get first shot.
The game itself is a tricky balancing act between holding onto the town of Eylau while striing at the advancing enemy.
Bugsy is no classic, but it is a polished piece of software which will provide plenty of entertainment.
Each of the four games will only last two or three hours before you've seen everything it has to offer, and the result of every decision. I think, for most people, this life-span is just too short.
Poor programming... You can buy many better adventures for the same price or much less.
Technically smoother than Valkyrie 17 and seems as good in other ways.
A tough but undeniably addictive game... I'm sure we've not heard the last of the ridiculously overqualified "Jimbo Baby" McGibbets.
Quite impressive... Really complex adventures can be easily within the grasp of any adventure programmer.
Avenger is excellent. I would recommend it to almost anyone unreservedly.