Golf ==== General Description ------------------- The real game of golf is simulated as closely as possible in that *either*: 1. one player tries to score the highest number of Stableford points (See Notes for explanation of Stableford system), or 2. two players play match-play against each other over 9 or 18 holes, the winner being decided on the basis of the number of holes won. There are nine different hole layouts and 18 holes are achieved by playing the round twice. Initially players either choose their handicap (0 to 24) or the computer will allocate randomly. Players have equal chances of a good score whether their handicap is high or low. The player with a 1 or 2 handicap hits the ball straighter, more consistently and further than a polayer with a 22 or 24 handicap, but the strokes received by the high handicap player compensate for this. Fairways are shown in blue. Rough is shown in green. Shots played from the rough will be reduced slightly in length and there are more chances of a topped shot. The chance of a topped shot is greater the longer the shot and the player's handicap. (Topped shots do not go far and do not leave the ground!) Hazards (Bunkers and trees) are shown in yellow. Shots from hazards are liable to give even poorer results than those from the rough. If a ball lands in a hazard it stays where it pitches and does not roll further. Out of Bounds and ponds are shown in red. Balls landing in, or rolling into these areas are lost. Players have to play again from where the last shot was played with a penalty of one shot. Wind Direction is shown by a Red Arrow in the top left hand corner. Wind force varies on a scale of 1 to 6 and the stronger the wind, the longer the arrow. Scale is schown as a line in the bottom left hand corner. The scale represents 100 yards. Putting Green is shown as a green circle. When the ball reaches the green, the display will change to a large scale picture of the green. The arrow in the top left hand corner represents the direction and intensity of the slope of the green. The scale in the bottom left hand corner represents the distance covered by a putt of force 10. Procedure for 1 Player ---------------------- Follow the screen instructions until the 1st hole layout is displayed on the screen. Aiming ------ The flashing point is the aiming mark. To move the aiming mark upwards, press the up arrow key once and the mark will move steadily upwards. To stop the mark moving upwards, press the down arrow key *once* and the mark will stop. To start it moving downwards, press the down arrow key once, and press the up arrow key to stop it moving. Hitting The Shot ---------------- When you are satisfied that the aim is correct, pressing ENTER will take you to the club selection display. If you choose to use a 9 iron, you will be asked how hard you wish to hit the ball on a scale of 1-10. Decimals (e.g. 2.5) may be entered. When the club has been chosen, press the Space bar to hit the shot. When the ball reaches the putting green, the display will change to a large scale version of the putting green. The aiming procedure is the same, but instead of club selection, you will be asked how strongly you wish to hit the putt on a scale of 1-30. Optional Aids ------------- When deciding on club selection you may enter 0 to return to the hole layout. If you change your mind about which club to use, the arrow left key allows for correction. When the ball is on the edge of a hazard etc, it can be difficult to see. If you press the spacebar, the aiming mark will stop flashing and the ball will flash instead. Procedure for 2 Players ----------------------- This is the same as the procedure for one player except that the players take turns Loading ------- CLOAD (ENTER) RUN (ENTER)