Commodore User


Indiana Jones And The Last Crusade

Author: Keith Campbell
Publisher: Lucasfilm
Machine: Amiga 500

 
Published in Commodore User #75

Indiana Jones And The Last Crusade

Indiana Jones's father has been kidnapped by Nazis, who need him to find the Holy Grail and so to ensure the perpetuity of the Third Reich. Indy sets off in pursuit, frees his dad, and via Venice, Austria, the Middle East and an encounter in Berlin with Adolf himself, finally find the Grail. Then he finds out that he still hasn't finished! There are three ways in which this adventure can end.

You'll find plenty of action, animation, sound and music in this game, which is based closely on the film, and indeed, presented in film-like style. But make no mistake - this is a real adventure, not an arcade adventure, nor is it anything like in the style of Labyrinth. Don't let any other magazine persuade you otherwise. In fact, no arcade skills are required, which makes it more "pure" than most Sierra adventures.

Lucasfilm have come up with an original animated graphics format, which, although it will inevitably be compared with Sierra's, is totally different to play. Each location is depicted graphically, but is not necessarily confined to the area shown on the screen at any one time. Moving the character to the edge of the picture may cause it to "pan" smoothly across the landscape or room.

Indiana Jones And The Last Crusade: The Graphic Adventure

Enter commands by clicking on combinations of word icons and objects in the picture. WALK TO is the default command, and it is redisplayed after any other command is entered, so that the character is always ready to move to any position in the picture pointed to and clicked on.

Part of the action takes place in catacombs and castle corridors, and here the control is slightly different. Only the small area of such a labyrinth in the immediate vicinity of Indy is illuminated, and here he is moved by "beckoning" him with the cursor.

The action is cleverly linked with "cut away" shots, where the computer takes over. Sometimes these show what is happening elsewhere, and sometimes Indy is taken automatically into the next episode of the game.

Indiana Jones And The Last Crusade: The Graphic Adventure

On the whole the puzzles are quite cunning. Some involve referring to the Grail Diary, which displays a page appropriate to your current situation. It's essential that Indy does not embark upon his travels without it!

Other puzzles are a matter of logic. Saving the game at regular intervals will be very helpful, as you will often need to backtrack so as to do everything in sequence.

On three disks, the package includes Indy's diary and a fairly foolproof non-photocopyable anti-pirate device. So you'd better get Indy for yourself - you'll find it an intriguing adventure that's a pleasure to play.

Keith Campbell